Digital interaction.

We use digital interaction across installations, film, and audio to enrich audience experience and deepen interpretation. Our projects invite active participation, creating responsive environments that evolve through audience engagement. We often collaborate with filmmakers, musicians, and coders to develop a wide range of audience-specific interactions and outcomes.

Lightwave.

An interactive light sculpture at the Brixton Recreation Centre in South London.


Interactive.

We use interactive elements in physical spaces and online to encourage playful engagement and exploration. Our work ranges from projection-based pieces such as Monitor, where eyes respond to movement, to collaborations creating immersive performance environments for partners including Selfridges and Opera North. Our aim is to create responsive experiences that invite curiosity, participation, and meaningful connection.

Monitor.

An interactive projection

Mothership.

An immersive performance space for Selfridges, London

Trace.

Interactive lighting for Opera North, Leeds


Film and animation.

We use film and animation as dynamic tools for engagement, interpretation, and creative storytelling. Our work ranges from short documentaries and process films to crafted animations, collaborating with everyone from schools to professionals to create accessible and compelling content. Animation projects also include music videos and promotional films, allowing ideas to reach wider audiences in imaginative ways.

Introducing Scarlett & Valentine.

A promotional animation for an independent brand.

Now I swim.

The official music video for award-winning indie folk band Lost Chimes.


 Audio and interpretation.

We create audio work to enrich physical installations, online projects, and broadcast experiences. Our work ranges from immersive soundscapes and interpretive audio to original compositions, often developed in collaboration with musicians and vocalists. By layering sound with space and narrative, we enhance atmosphere, guide audience interpretation, and create emotionally engaging, multi-sensory experiences.

The Fantabulous Noise Machine.

The Fantabulous Noise Machine is an interactive sculpture created for the Roald Dahl Museum’s 25th anniversary. We worked with museum staff and actors to create audio combining elements from Roald Dahl’s stories, visitor reflections, and local wildlife sounds, played through a built-in wind-up MP3 player.

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Dark Waters.

Dark Waters was a RIBA London exhibition co-curated with Peter Ackroyd, featuring audio installations across six Thames piers. We conducted over 60 interviews to produce a series of immersive soundscapes and four 60-minute programmes broadcast on Resonance FM.

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See more case studies.